Lafayette Kingmaker

Kingdom Smash
Approximately February – March year 2

Holy Shite this is an odd land that we have been chartered to conquer!!! We were out on patrol in our budding Kingdom when everything became a little hazy, you know like after a solid knock to the noggin or just after you have realized that you have drank too much.

It started out as a normal day. We had headed out after reports of a huge ‘Land Shark’ victimizing one of our out laying farms. Imagine some burrowing beast the size of a small barn terrorizing our fresh citizens. We couldn’t have that, so being the Goodish rulers were, and not in possession of any higher experienced minions we went after it. This ‘Land Shark’ was rather easy to locate, after all the area was full of huge furrows like a mole makes only 6’ high. It happened as we were cautiously exploring these furrows, everything became hazy, sort of out of focus like our surrounding were overlapped with an almost exact duplicate. As we got used to this bizarre experience we realized that there were four other ‘adventurers’ in the area, although they were out of focus.

As we took this in, the beast attacked springing from the ground and soaring through the air like some crazed jack rabbit. It landed on Aden, knocking him to the ground and dealing significant damage. The battle was afoot. Both groups swarmed the thing hacking at it furiously. Apparently the thing was solid enough to both groups, however it had been clad in a silvery metal armor so most of our traditional melee and ranged was unsuccessful at finding its soft spots. Two of the spell casters took to the skies, one from each group, and delivered electrical attacks, lightening bolts and a spectral shocking touch. It reacted to those by the Gods. Our battle plan shifted somewhat, protecting the spell casters and keeping it occupied while they shocked the shite out of it.

Finally after what seemed like hours it fell, solidly shaking the ground. And that when things got even weirder. As it hit the ground there was a sort of explosion of force that seemed to emanate from it knocking us to the ground and unconscious for a spell. When we came to the group that was fighting by our side were as solid as we were. Introductions were passed around, and it got even weirder. Apparently they were commissioned to explore the Stolen Lands, defeat the Stag Lord and build a Kingdom too. How can this be, we never once encountered them, what mad trickery is this.

Well it would seem that there are, or were multiple realms or dimensions that exist in the same time but different places. Those traces of magical portals we have run into link these realms together for a short time. Raena and Rohan encountered one some time ago and assisted Aden, Aribella, Sora and Arianna defeat the Stag Lord in their realm.

As for the ‘Land Shark’ (known as a Bullette) it was a hideous example, covered in sores and open wounds from before our damage to it. Investigating the poor creature we found that its metal barding had been grafted to naturally tough hide. It also worn a small crystal vial filled with a multicolored glittery dust on a silver chain around its neck. With a lustful look our Dwarven Ranger, Dolgrim, convinced Rohan, our planar Druid, to help him remove the mithril.

While part of the group stayed behind helping and providing watch, the rest of us headed back to our capitol. Arriving home we found the city in chaos. The citizens were dazed wandering aimlessly or carrying on about the end of the world. To sum up the confusion, apparently the explosion that we experienced was not isolated to our parties, it has effected the entire realm. Both realms have become one combining each Kingdom into one, transporting buildings, towns and citizens into one realm. What on Golorian could cause this??

Once the entire party had returned to the capitol the one group moved out of their modest houses and moved into the castle. We spent several months bringing order back into our Kingdom. Even though each party received its charter from different realms we decided to split the ruling duties among ourselves and maintain the this new Kingdom as one.

After things settled down we decided to move about the area searching for some answers to the chaos of the last couple months. In stead of these answers we found the Forest Drake that has been plaguing the area. We dispatched it with extreme prejudice.

Kingdom Building Summary

Hexes Claimed: 2
Roads Built: 0
Open Spaces: 0
Buildings: Cathedral
Key Events: Bullette; Kingdom Smash; Sootscale Emissaries
Quests Completed: Forest Drake Hunt

View
Adventures in Troll Slaying
April year 2

The citizens have finally settled down becoming accustomed to their new magically larger Kingdom. We had a brief visit from a nice young couple and their entourage. Seems that they have the inkling to found a city at the edge our our Kingdom. They really only wanted permission and to establish a friendly co-existence since the location that they chose is in the middle of the Narlmarches on the edge of our slowly growing Kingdom. We agreed to lend them the land at the area where a couple tatzylworms had been residing on the Skunk river. It should be a nice area once you get used to the odor from that blasted river. Besides how could we resist sponsoring a loyal town at the cost of claiming the hex? Come to think of it, they never mentioned how they were to finance their new venture, hmmm.

Since our citizens seemed settled it was time to head out into the wilderness again. Too many monster lairs too close to our intended expansion route. Besides our citizens are becoming concerned about a number of Troll and Owlbear sightings south of Lake Tuskwater. Tuskwater, sounds like a bland soup to me, where do they get these names. I guess I can’t complain we still refer to our capitol as Capitol or Stag Lord’s Fort. Maybe I should add that to our next meeting agenda…

First off we headed off to the south eastern hills where we found that annoying talking badger elk thing that somehow acquired a suit of Dragon Hide Breastplate, a Leucrotta if my memory serves me. This time we were better prepared to face it on the uneven almost mountainous terrain. Climbing and heavy armor don’t mix too well. Didn’t find its Last Will and Testament, not that the party would have cared if we did.

After that encounter we headed west into the Narlmarches. We still need to find this Hodog creature and resolve the Troll and Owlbear issues, assuming of course that our valiant citizens aren’t embellishing what they see out and about. Despite eradicating a couple lairs it seems that wolves may still be an issue. Although the last group we dealt with were a lot bigger and more primal than we though to be native to the area. Some discussion later and we think that they must have crossed over through one of those mysterious portals. And here we thought that the portals went away when our two realms collided, guess not.

As we came upon an abandoned camp with equipment strewn about we were ambushed by the biggest damn force of nature I ever seen. It put up a good fight for a bit, however our strength in numbers prevailed once again. As we ventured deeper into the Narlmarches it occures to me that we only have a few score square miles left of area to explore in our original Charters. Unless we get specific guidance from the Swordlords of Rostov I guess we are free to explore and claim whatever we see as a viable area for our Kingdom. Can we be the first to tame the Stolen Lands for any length of time or will our venture fail like so many others over the centuries?

We have spotted a trail leading up into a small mountain, or large hill, that appears to have a tower built into the side of it. It may be the Dwarven hold that those crazy water logged Gnome explorers were looking for. I am finishing this entry by the light of Troll fire. That is, fire light from burning trolls. So far we have encountered 6 of the beasts and 4 hound like creatures just as ugly, and we have only gotten to the first room at the base of the tower. The tower is clear to the top, however a wide passage leads deeper into the mountain. Well I gotta pack up, seems that we are headed out to safer camping grounds since the witches and druid are out of spells and we are still pretty banged up.

Kingdom Building Summary

Hexes Claimed: 3
Roads Built: 2
Open Spaces: 1 Farm
Buildings: Academy
Key Events: Tatzylford Emissaries
Quests Completed: Shamble Sap

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.